Planets
Aphea – Site of the first extraterrestrial Christian colony
Bacchus – The most affluent planet in the Coalition, though not as politically powerful as Earth
Bellona – Located near the frontier border, site of a JenKore manufacturing station and testing facility
Cacarus – A dry, volatile mining planet, nearly uninhabitable
Ceres – An agricultural planet known for its exotic fruits
Earth – The most important planet in the Coalition, the center of political, military, and financial power
Hermes – One of the original six colonies, known for its indigenous gazelles
Pella – Home of the “Angels” and thousands of Christian fugitives, a natural dampening field keeps it hidden from long-range scans
Purborus – An uninhabitable planet decimated by asteroid collisions
Riksen – A frontier planet rich in resources
Travarus – A planet referenced in myths and legends
Virgilia – A lush resort planet
Vorina – A small, temperate planet famous for its wine exports
Locations
Bainbridge Island – An island near Rainier Naval Air Station
Bistro Riservata – A traditional Italian restaurant in East Compton
The Black Swan – An upscale restaurant in Compton’s financial district
Cobb Academy – A prep school on Earth, nickname: the “Crusaders”
Compton – Earth’s most significant city, the center of commerce in the Coalition
East Compton – A seedy, crime-ridden district of Compton
JenKore Manufacturing Station (JMS)-33 – An orbital manufacturing station located over Bellona
Little Thooft – The nearest town to JenKore’s planet-side testing facility on Bellona
Old Seattle – A large city near Rainier Naval Air Station
Olympic Coalition Park – A natural reserve located near Rainier Naval Air Station
Port Henri – An old spaceport on Bellona
Rainier Naval Air Station – A Coalition base near Old Seattle, home to 22 space and atmosphere squadrons
Unity Tower – The tallest building in the Coalition, located in the heart of Compton’s financial district
Governments / Organizations
Aurora Company – A major Coalition manufacturer of military and civilian spacecraft
Frontier Systems Alliance (FSA) – An organization of outlying star systems hostile to the Coalition
Hagg-Sauer – A small arms manufacturer
JenKore – A defense contractor, manufacturer, and software developer—the Coalition’s largest corporation
Klobb – A manufacturer of low-cost weapons with a history of unreliability in the field
Prackard Gunn Engineering – A defense contractor that switched loyalties to the FSA during the Frontier War
United Coalition Navy (UCN) – The military branch charged with defending Coalition space
United Coalition of Star Systems (UCSS) – A republic of over 250 inhabited star systems—the only recognized government that spans multiple systems
Science / Technology
Access Code Generator (ACG) – A device carried by all JenKore executives, granting access into secure systems
Airbike – A compact, open-cockpit, single-seat transport
Argenian elephants – The largest indigenous land mammal on Argen, a Coalition Protected Species
Commuter shuttle – An automated city transport
Crebonite – A metal alloy most often utilized as a finishing additive in spacecraft construction
Dream Weaver – A device that “programs” dreams based on pre-arranged user inputs
Duranium – A strong metal commonly used as the skeleton for large spacecraft
Ether – Extra-dimensional space enabling faster-than-light travel between star systems
Hagg-Sauer BP-105 pistol – The standard side arm of Coalition military forces
Hagg-Sauer BR-614 rifle – A top-of-the-line assault weapon
Handpod – A communication, information, and identification device carried by most Coalition citizens
Harvester – A large, bi-pedal mining machine manufactured by JenKore
Hermesian gazelle – The fastest land animal on Hermes, a Coalition Protected Species
Holosight – A specialized rifle sight that can peer through obstructions
Household Controlling Unit (HCU) – An automated system that controls all household functions
Klobb SMG – An inaccurate assault weapon prone to malfunctions
Laser cutter – A tool capable of cutting though the hardest materials known to man
M-2 – JenKore’s signature product—the human-sized, bi-pedal machine serves hundreds of different functions
Micropulse pad – A device worn around the chest, masking the wearer from passive bioscans
Nubu-Jistsu – A hand-to-hand fighting style—a combination of Sudaneze Nubu Fighting and Jujutsu
Omni-suit – A durable suit designed for virtually any environment, including outer space
Pack Mule – A lumbering machine commonly used in spaceports to transport cargo
Perseus LX – A luxury personal shuttle
Phirmium – A lightweight, pliable mineral that, when activated, expands exponentially in size while maintaining its strength—used to construct temporary structures during colonization
Phylline – A popular liquid stimulant
Phytochems – Plant-based medicine
Worm – A hacking device
Ships
C-230 Hercules – A UCN heavy transport, two hundred person capacity
Deliverance Nine – An automated commercial cargo freighter
Forerunner – A massive civilian cruiser, crash-landed on Pella with two thousand passengers aboard (no casualties)
Golden Crow – A Midas-class luxury transport given out as an executive perk at JenKore
LT-11 Raven – A UCN light transport, six person capacity
Milk Wagon – An old Charon-class, Type-H commercial freighter, no longer in service
Trident Personnel Carrier – A troop transport with a fifty person capacity
UCS Ganymede – A UCN carrier, flagship of Carrier Group Five, currently patrolling the frontier border
Fighters
GF-44 Marauder “Slug” – A heavily armed attack fighter, manufactured by JenKore
GN-55 Gunship “Rhino” – A heavy attack ship, maximum crew of six (pilot, weapon’s officer, four turret operators), manufactured by JenKore
P-61 Razor “Cutter” – A balanced strike fighter, the primary UCN fighter during the Frontier War, manufactured by Prackard Gunn
P-83 Lightning “Bolter” – A light, speedy fighter designed for hit-and-run missions, the primary FSA fighter during the Frontier War, manufactured by Prackard Gunn
S/A-81 Hornet “Bug” – A multi-role fighter designed for space and atmosphere superiority, the most advanced fighter currently employed by the UCN, manufactured by Aurora Company
SF-29 Scorpion “Stinger” – A fast, lightly armed interceptor, a favorite of planetary defense forces, manufactured by Aurora Company
SF-33 Adder “Slider” – A space-superiority fighter, manufactured by Aurora Company, no longer in service
T-68 Talon “Stork” – A training craft, manufactured by Aurora Company, soon to be out of service
Hornet Terminology
AI-530s – Rear twin engines that provide main propulsion, capable of thrust vectoring to increase performance during maneuvers
Advanced Intercept Missile (AIM) “Slammer” – A sensor-guided projectile—the most commonly-used ordnance deployed by Coalition fighters
Battle map – A three-dimensional display that shows all contacts in a specified sector
Bioscanner “Thumper” – A sensor used to detect life
Dorsal thrusters – Topside thrusters used for sharp maneuvering
Forward thrusters – The thrusters used to perform pitch-back maneuvers, may also be used as brakes
Ghillie generator – A device that transmits a false sensor signal, enabling a fighter to be “disguised” as another type of ship
Heads Up Display (HUD) – Projects flight and mission data into a pilot’s visor
Heavy Ion Bomb (HIB) “Hog” – A rocket-propelled bomb—the heaviest, most destructive ordnance a Hornet is capable of carrying
Jammer pod – A self-propulsive pod that disables all sensors within its area of influence
Lateral thrusters – The thrusters that control movement on the vertical axis
Micro-jammers – Countermeasures that disable sensors in a small, localized area
Multi-function display – A customizable cockpit display
Power Draining Missile (PDM) “Leech” – A missile that attaches to a target and drains power from a localized area
Pipper – A graphic that assists in aiming weapons
V-cannons – Dual, battery-powered cannons that discharge high-powered energy bolts
Ventral thrusters – “Belly” thrusters used for sharp maneuvers—also the primary thrusters used during takeoffs and landings
Pilot Brevity Codes
Abort – Cease current action
Archer – Incoming missile
Bandit – Enemy contact
Bingo – Low on fuel
Bogey – Unknown contact
Bracket – Two groups sandwich the opposition
Break (left/right) – Defensive maneuver with a hard turn
Bugout – Leave an engagement
Bullseye – Point of reference
Ceiling – The highest permissible altitude during a flight
Cleared hot – Use of ordnance is authorized
Cold – Specified weapon is not authorized
Continue – Proceed as directed
Continue dry – Use of ordnance is not authorized
Cool – Contact does not have life aboard
Deck – The lowest permissible altitude during a flight
Drop – Exit the ether
Fox one – Slammer release
Fox two – Leech release
Guns – V-cannons
Hog – Heavy Ion Bomb (HIB)
Hog’s away – HIB release
Hot – Specified weapon is authorized
In place – Perform maneuver in unison
In the groove – Autopilot is holding a true course prior to entering the ether
Jink – Defensive maneuver that maintains course
Juice – Fuel
Jump – Enter the ether
Leech – Power Draining Missile (PDM)
Lights – Sensors
Lights on – Sensors are active
Lights out – Sensors are off (or disabled)
No joy – Can’t see enemy contact
Pitchback – Reverse course by pulling nose up
Press – Continue engaging enemy
Saddle – Take someone’s wing
Shackle – Rejoin wingman following a crossing maneuver
Slammer – Advanced Intercept Missile (AIM)
Sour – Equipment is malfunctioning
Status – Inquiry about tactical situation
Sweet – Equipment is working properly
Tally – Enemy spotted
Thumper – Bioscanner
Trailer – Last fighter in a group
Trashed – Missile has been defeated
Warm – Contact has life aboard
What state – Inquiry about how much ordnance/fuel remains
Winchester – Out of specified ordnance